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Published on Dec 9, 2013

Abby Martin goes over the latest NSA revelations which outline how the agency has spied on online gamers in the World of Warcraft and Second Life, calling out how taxpayer dollars are squandered in these fruitless counter terrorism efforts.

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NSA may have spies in World of Warcraft

As if the NSA wasn’t nosing its way into our business enough, now we have to contend with the fact that our favourite raiding pal might have been an undercover agent all along, as it turns out the NSA has had so many agents playing World of Warcraft during work hours (supposedly with legitimate reasons in mind, but we just suspect they love 40 man raids) that they had to create a division in the organisation to coordinate them so that they didn’t end up trailing the same potential terrorists, or each other.

The thinking behind this, was that terrorists and other undesirables, knowing that their standard methods of communication would be tapped or recorded, would use games like World of Warcraft and others to discuss their terror plots, because why not do some grinding while you’re waiting for Osama to finish up his latest porn session?

While this might seem a little far fetched, there is some basis in reality. According the Guardian’s report (based on leaked Snowden documents), back in 2008, US authorities tracked a credit card fraudster’s information back to a Second Life account, where an in-game agent then liaised with other avatars to get information on the suspect.

 

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